During my last attempt at StarOde I considered making it first as a game made with Defold with NES constraints as in trying to make it seem like it was NES game in graphics and sound, and then I considered making it as an actual NES game… learned a lot and made cool things, but ultimately derailed the project as I ventured into 6502 assembly and got lost in it for a while. Making NES games is still really cool but it’s not really a good use of time at all!
Now I’m going to begin working on this again but from scratch, from the ground up, and certainly making it with Defold. A handful of assets will be kept, reworked, but mostly redoing everything. And this time using some of the great community assets such as Monarch by @britzl and Rendercam by @ross.grams . I’m keeping the name and world, but I’m changing it from a turn based RPG into something different. I’ll probably still make a turn based RPG something eventually with Defold, maybe even in StarOde world but for now this project will be a different genre. I won’t discuss game design beyond that for now though, I’ll show as development goes.
I’m laying groundwork on my own first and then will bring on some people to help with content and polish.
Will publish on Steam first, then mobile, and if it’s popular enough hopefully publish on consoles. This will be a fully commercially focused project with high polish and production values. No Early Access release on Steam, but I will sometimes share pre-release production builds here.
- Resolution is 320x240. Still doing it in pixel art. Beyond 4:3 resolution will be repeating pattern black bars.
- The music will still be made with famitracker, audio will still be retro.
- Supports keyboard+mouse and gamepads.
- Again not talking about gameplay mechanics yet so if you’re interested follow the thread!
- $10 on release for all platforms.