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For my first small real project with Defold to learn and get used to it, I want to make a NES like pixel art game. I plan to limit resolution height to NES resolution, but to still support wide screen displays (and maybe try to make layouts for portrait screens too). I’ll use a virtual resolution system. Have floating UI which fits within 4:3 view, and can float out either to center or screen corners /edges.
Gameplay will be a NES era RPG like. I want to make it so that it is completely intentionally unfair, and requires a ridiculous amount of grinding to get enough XP to level up and find rare items. Otherwise basic RPG gameplay of that era. Tile based maps. Grid based momement. Villages. Caves. Over world. Turn based combat. RPG text bubbles.
Art style will be as if it were a real NES game with limited color palette, but I’m willing to do some cheating if it’s warranted. Sound / music will be NES tech based too and simple but not absolutely strict.
Other than looks/sounds not going to follow NES technical restrictions strictly, but I still want it to look and feel as if it were a NES game.
For input going to support touch screen style button pressing / touch to move to a grid spot / hold touch down to move toward grid spot. Also will support keyboard and gamepad with rebinding of keys if possible. Plan to make virtual mouse for gamepad play for handling UI - think like Destiny.
I will try to make it as simple as possible to get it finished as a whole real game while still being polished and “fun” for people who like NES looking games with lots of grinding. I may simplify the plan further at some point and avoid expanding it.
Once it’s done will publish Win/Mac/Linux/iOS/Android as a free game (if it’s good enough may monetize it in an unobtrusive non-premium way). Won’t be open sourced, but if I make anything handy I may publicly publish those parts so others can use or learn from them.
Now that it’s described… going to get started. I’ll document the progress here and note any problems or difficulties with Defold as I come across them, but may still make stand alone threads for issues if they are warranted.
I’ll post some initial sprite mockups next. May be slow initially as I get the hang of working with Defold.