Are there any plans on making the scale/size of sprite component editable? I know it can be done during run-time, through code, but it woul be a blessing to be able to set it yourself when making different Game Objects.
The only other good option is to resize the sprite in its source file but I would much rather keep that one large and downscale it in the Defold editor to a good size instead. (Making collections of single game objects or scaling them one-by-one in a “scene” is kind of tedious)
Bumping this old request. It seems like very weird missing piece of the editor functionality. Building levels and objects would be much faster and easier if you didn’t have to scale sprites at runtime or make each one a child of an extra game object just to scale it.
I too would very much like to see this implemented. A temporary workaround is fine but almost two years later and there’s still no proper solution saddens me a bit
Since you can scale it with code, it seems odd that there is no way to set the default scale of a sprite in the editor.
Since scaling collision areas is proving complex (and may take time to implement). Being able to scale a sprite in the editor will assist in visually defining collision areas.
We will have a design meeting on Monday to discuss this. I really think we should get this fixed since it’s a recurring feature request. I’ll let you guys know how it goes.
We’ve had a design meeting today and come up with a plan for how to proceed. We’ll do a quick investigation to double check that there are no side-effects and if everything goes well we should probably see this feature released in one or two engine releases (no promises yet though!).
Up. Any news? Workaround with another go, can’t be used everywhere. It can’t be used when i create a go file.(i can’t add child go). Using collection is not a sollution. Because i can’t add that collection for others go.