Thanks! I can try to use this as a temporary workaround. I see that this wouldn’t be such a great way to make it work, since it doesn’t explain what the issue is. But much appreciated!
I’ve been going through the default render script and just fiddling around with the materials and such, trying to see if I can at all recreate a scenario that would cause all sprites to appear. I haven’t made any sure findings yet, but it seems that every once in a while, all of the sprites will in fact render properly. When that happens, I close the build, and try to build again without changing anything, but then only a few sprites show up again.
First I noticed that the tags in the “tile” material and “sprite” material both have the same tag, “tile”. I tried changing the tags and separating the sprite material with its own tag, “sprite”. Then I just changed accordingly in the default render script by adding a separate predicate named “sprite” also. Then inside update() I put in render.draw(self.sprite_pred)
. It fooled me! I got the build running and voila! All of the sprites were showing. I was so excited but then I tested it again… The sprites were gone again .