I just made a little discovery.
This. I think it’s the sprite vector position? Maybe something completely different, I’m not sure. But what I do know is that if I go into the script and change this line:
and change the 1.0 to something higher, (Which seems to shrink everything) I am able to see the other sprites every time. Here are some screenshots to demonstrate:
This was at
and this was at
I recall when I just started (which was like 4-5 days ago) I realized there was something covering the tilemap I was working on. I’m sorry, I can’t remember how to replicate this. But I will keep trying to so I can show you all that there is possibly some kind of “cover” that’s covering the sprites. Maybe it’s a clipping area?
Do you guys have any other ideas based on this discovery?
Edit: I think it’s actually the view projection, not vector position.