Yes. Bundles are OK and on Windows bundle in Renderdoc everything is rendered, it’s just not visible in the build from Editor.
Also, it is not a matter of wrong z-ordering as I checked this and the sprite was not visible (in Project->Build ofc) even if there was only this particular one in the scene.
Seems like the issue is with handling more than one atlas (or few - there is no number of atlases I could say is always the same) or some atlases being “broken” for some reason. In particular projects, when this happens it regards always one particular atlas. When you move the images from that atlas to other one - everything works. I don’t know why in different projects this happens or not, depending on amount of atlases used in the game.
Notice also that one strange behavior, that was described in the linked thread - when you switch screen (with Monarch) and some other textures/atlases are loaded for this scene, the sprite in the screen below is instantly becoming visible (example of this is described thoroughly in that thread and there are gifs showing it).
Like adding more textures on the screen is magically helping solve this issue.