Sprite and blend function

It seems to me that if a render predicate draws some sprites then the blend functions are internally set by the engine (overwriting the eventual blend functions that the render script may have set).

Am I correct? or I am missing something else?

Thanks!

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Yes, that’s correct behavior.

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Okay, thanks! Now I understand: this is due to the Blend Mode field in the sprite component, right?

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Right!

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