Hi!
One of my projects is a game in which you’re driving a car in a top-down perspective along a country road. I’d like to define the road by laying a spline that I can add control points to and move them around. Is this something you have planned?
As a followup request, it’d be sweet if it was possible to set a “width” on the spline (possibly a separate component type) and choose an atlas/anim that would be used to follow the spline and extend to the width of the spline, using the images in the anim as variation.
And while I’m at it, it’d be nice to have both bezier splines and hermite splines (I think that’s the correct term - i.e. splines where the curve passes through every control point), since they have different uses.