Spine get ik target position (DEF-3133) (SOLVED)

Add please the opportunity to get IK target position in spine object,
or may be just spine.reset_ik_target to default positions…
no idea how to back position of IK after changing to other animation.

@sven, your input?

why that’s very important to have, look at this animation:
spine_error2

the character has 3 spine animation: idle, attack, kick
I change the IK target position for aiming in attack animation, after that when there is changing the animation to other, IK target continue to follow… looks weird.

better to have spine.reset_ik_targets() may be…

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Super valid point! Can’t think of a good workaround for this, adding an issue: DEF-3133

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Workaround is maybe for now to have two spine models and disable / enable one IK version and one normal version when switching off IK.

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yeah, thanks for idea! can try to do like this.

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let me know please if there are any progress on this issue? workaround works. but if there will be about 15 spine models on the screen, need to create a duplicate for each, will be (x2) 30 spine models in total. I’m afraid this can reduce performance very much on mobile devices.

Sorry, no update yet. It’s pretty high in priority, but there’s unfortunately a few other more pressing things that need to be fixed before we get to this one.

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Released in 1.2.129

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Thanks a lot for update! Celebrating!
dance

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