Hi everybody!
A little question about go and spine animations. I created go (for example it named “glow” ) in collection, and inside glow.go I put spine.
At some situations spine needed to be played, at other situations stops. And what I noticed - to stop animation I disable go, but for playing animation there is no need to enable go, cause spine.play_anim() start the animation without enabling go. Is it correct behaviour? Go enabled automatically when animation start to play? Or I miss something?
Thanks!