well , the spine animation is switch to the next sequ but it is stopped at first frame only when collision done
spine.play_anim("#spinemodel", ‘run_right’, go.PLAYBACK_LOOP_FORWARD)
well , the spine animation is switch to the next sequ but it is stopped at first frame only when collision done
spine.play_anim("#spinemodel", ‘run_right’, go.PLAYBACK_LOOP_FORWARD)
You need to provide more information how you use the function. A more complete code snippet would help, for instance.
Could it be that you’re calling the play function every frame? Put a print(‘hello’) next to the function to see if it is so.
thank you a lot … i used play within update function and after removing it and use an anime flag to flag the current anime it just worked no problem .