Let’s see if I can get another dev diaries thread going! I’ve completed Fates of Ort, and while I might add some more content over the next while, it’s time to look towards the skies for a new project…
And that’s exactly where I’ve landed. In space, that is. I will update this top post later on when things are a bit fleshed out, but the basic idea is this:
A space roguelike in a procedurally generated universe. You are operating a ship on a centuries long journey (faster than light travel does not exist), crewed by a motley assortment of various alien species. Not only will you need to manage resources and fight off threats, the very genetic makeup of your crew will need to be carefully managed to optimise skills and minimise mutations. The main sources of inspirations that I can imagine to describe it is a mix of FTL and Darkest Dungeon.