Generation ship game

Yes, that is a fair point and it’s possible that you’re right. The way I see it:

Pros:
It adds two dimensions to differentiate destinations, both in terms of flavour and minor gameplay aspects

Cons:
It might be confusing like you say
It violates the “less is more” principle, which I generally like to adhere to

One of the lessons I (claim to have) learned from Fates of Ort is the value of scrapping things that don’t work, even if that means throwing away “good” work. I think, in the drastically different ways this project has taken shape already, I’ve shown a willingness to be open minded and flexible.

This is a long way of saying: I’m going to try and implement both rarity and quality, and see how it goes. I think it will work, but if I see evidence that it’s confusing or that it doesn’t add value, then I will happily scrap both values or combine them into one.

I do suspect that how it’s implemented visually will be the crucial factor about if it ends up being confusing or not, so we’ll see how we manage that once it’s time for graphics.

Anyway, thank you for the suggestion and please keep them coming! :pray:

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