Hi, for the soundtrack of my game I use 3 loopable tracks, and when the current playing track is 3 seconds from the end I fade out/in to the next track.
Is there a way to know the current playing position for a sound playing, and a way to check the length of the sound?
Alternatively, would tracking the playing position using Update be a reasonable workaround?
This is currently not possible, see issues:
Highly recommend going and upvoting those issues.
A hacky solution is to keep track of the time through update, just like you said. Disabling threaded audio might improve reliability of that hack but would potentially hurt performance.
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Highly recommend going and upvoting those issues.
Will do. Thanks. Implemented the hack and seems to work!
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