Sound.max_component_count error on Android

I’m using the latest beta from today and tried one game in development on Android. Everything works fine in the Editor/Windows, but on Android the app stops with an error:

ERROR:GAMESYS: Sound could not be created since the buffer is full (42). Increase the ‘sound.max_component_count’ value in game.project

and stops with a black screen. But my max component count is set to 64. This worked on Android in the past, but I can’t remember what engine version. I haven’t tested on Android for a long time.
Did I miss anthing important regarding sound during all the engine updates?