Hi,
So our studio is going to make a new game (2D, mobile). After last year drama of Unity, we are now evaluating some engines and frameworks so see if there is something better on the market. After a few weeks trying out Defold, here is some questions I hope you guys can help me with.
- In Unity, the play-in-editor mode allow me to pause the simulation, click on some object and see their data in runtime. Does Defold has something similar to that workflow? I do know about Defold debug tool for code, but, for example, my character fires 50 bullets, and the 42th bullet moves a little bit weird, so I want to check its movement data, without toggle debug and wait until the debugger stop at the right bullet. How do I do that?
- Our next game is going to use bezier spline a lot, but as far as I know, the engine does not support spline and there is only extension can help with that but is abandon for a long time. Is there any good solution or we have to write our own spline tool in Defold?
- In Unity, you can create an animation for material’s properties. In Defold I can only find script animation option, and that is pretty limited. Is there any solution for that problem?
These are the biggest problems we are facing with Defold right now. I really like the simplicity and the performance/file size/build process of Defold, but these problems are critical and non-negotiable so I hope you guys can help me answer or solve these issues.