I almost finished my first game. This is my first experience in programming and creating games. So I have questions that I would like to clarify before posting.
- Before the addition of the Admob extension, the game weighed 2 mb, but after the addition it began to weigh 9 mb. Is this normal or did I do something wrong?
- When building in apk, when I select arm7 and arm64 at the same time, the apk file starts to weigh 18 mb. Why it happens?
- Sometimes when testing a game on the phone, the game just closes. How can I understand why this is happening?
- The hash weight in the phone is 1.8 mb. What did I do wrong, that’s so much. Other games usually have less than 1 MB.
- I use “DefSave” to save the game. The game is only saved when I press exit. I made a save in the main script in the final function. (defsave.save_all()). But if you close the game through the home button on the phone, and then close the open applications, then the game does not save progress. How to implement save when closing the game without the exit button?