Made 32x32 planes joined into one mesh.
blender vertex count
defold vertex count
Triangulation. Every rect becomes 6 vertices, not 4.
Defold uses non-indexed format on GPU, so some vertices are used twice and duplicated.
oh, then
vertex_count = trangles * 3
thanks!
We do use indices. And, as you say, we use triangle lists, which means there will be 6 indices for one quad.