(SOLVED) [Spine 2D] Blend mode (like additive) doesn't work in runtime

Hey guys,
I have slots in spine model with blending “Additive” and it works in spine editor. But, I see it as “normal” in game. Should I do smth in code? Or assign specific material?

Have you tried setting the blend mode to inherit in your component?

Found! Let me check if it works

Works. Thank you a lot!

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