Hi,
I have some questions.
#1st Question - Render post-process
I’m familiar with GLSL but I’m wondering how to use materials with render objects? Lets say I want to apply anti-alias to my final rendered scene, how do I apply it? I have my anti-alias GLSL code ready but how do I get the render objects result as a texture to my fragment shader so I can modify the scene to have anti-alias?
#2nd Question - Passing scene lighting information to model material
What is the correct way to pass scenes lighting information to a models material?
#3rd Question - Can you easily add rubber banded movement to models, lights and camera in Defold?
I would like to predetermine the path camera, lights and models should move in. What would be the most easiest way to achieve this in Defold?
Thank You.