Hi all,
I understand I can configure a render script at runtime by sending messages to it, but is it possible to change the active render script at runtime? If not, this would be a pretty cool feature. Monolith render scripts could be neatly broken out into more specialized scripts and help keep projects tidy.
For example, I’d like to have super-simple render scripts for my menus and front-end and a much more complex script for my game screens.