What’s funny, is if I search the folder for “OpenAL32.dll” I get a result in the build folder. When I right click and “Open containing folder”, the file is not there!
If I right click the search result, copy, then paste into the build folder, it says the file is no longer there! It’s a ghost file!
1.9.1
For what it’s worth, this project is built sometimes in Linux, and sometimes in Windows, from the same folder. I don’t know how many people dual boot like I do, so not sure if that causes some strange issues.
Also I tried using the version of Java that comes with Defold, this is what my build batch file looks like when building in Windows, for Windows;
When I looked closer I noticed, for some reason instead of being in a folder called “build/windows”, it was ending up in the folder “build/x86_64-win32”, so the layout of this build command is causing more than one screwy thing to happen, it seems. I actually think I got the basis of this command this from ChatGPT… but since it seemed to work I didn’t think the command structure was a problem, it was outputting a build…
Anyway after following the manual example more closely I came up with this;
I would try a different bundle folder, that isn’t in ”build”.
Try e.g ”—bo bundle_win64”
The build/x86_64-win32 folder is where the engin build ends up after being built on the cloud server (or unpacked from bob if you don’t us extensions).
It is part of the ”build” command.
The ”bundle” command is what actually bundles the game, and extracts the OpenAL library.