I noticed a problem while I was recording a test:
The sprites render differently while moving, where the moving sprites are rendered on top of static sprites.
I’m using a z axis of 0 for all the children of the moving component, and I have code in the update functions of each of them which updates the z value of each one
local z_dist = -((go.get_position().y - self.position_offset.y)/10000)
go.set(".", "position.z", z_dist)
position_offset is just a value to allow me to move it up/down without moving it back/forward and is always at 0 when the characters are moving.
I am using an animate function to move the characters
go.animate(".", "position", go.PLAYBACK_ONCE_FORWARD, pos, go.EASING_LINEAR, time, 0, function()
stop_walk(self)
self.is_busy = false
end)
Is there anything I’m missing? If not, is there anything that I can try to potentially debug this?