hello I have a small problem, I’m trying to make my player character have knockback with one collision component (named hitbox) and I want to use a different collision component for the sword on the same player character, I am trying to make sure my code can tell if a contact point response is coming from the hitbox and the soon to be implemented hurtbox. After doing some research I found that sender is the full url of whatever is sending the message.
so how do I get the full url of my hitbox component through code?
right now I have this code
function on_message(self, message_id, message, sender)
if message_id == hash("contact_point_response") then
local normal = message.normal
if self.knockback_state == false then
self.health = self.health - 1
print(self.health)
end
self.knockback_dir = normal
self.knockback_state = true
timer.delay(self.knockback_time, false, end_knockback)
msg.post(".", "release_input_focus")
print(sender)
end
end
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I know that I need to modify my code so that I can compare the sender with my hitbox component but doing this does not work since I need a full url
function on_message(self, message_id, message, sender)
if message_id == hash("contact_point_response") and sender == hash("#hitbox") then
local normal = message.normal
if self.knockback_state == false then
self.health = self.health - 1
print(self.health)
end
self.knockback_dir = normal
self.knockback_state = true
timer.delay(self.knockback_time, false, end_knockback)
msg.post(".", "release_input_focus")
print(sender)
end
end
Please let me know if there is a way to get a url through code or if there is an easier way to have two collision boxes on a game object
Thanks