[SOLVED] How to play randomly a sound from a list of sound clips of the same type

The manual for using that is found here:

And it also has an example project:

Thanks - I had a version working with just strings in a script + custom resources, and I was hoping to expose the audio configuration via go.property so I could reuse the random_sound game object in a few places and configure it via the editor. But this:

go.property("sound1", msg.url())
go.property("sound2", msg.url())
go.property("sound3", msg.url())

go.property("random_sound1", resource.create_sound_data("/assets/sounds/cartoon_boing_jump_08.ogg"))

…yields this:

(I ended up following your recommendation of making multiple sound components, then choosing one of them at random instead)