Papers, Please - Sound Files is what I have in mind when it comes to voices, not actual speech dialogue.
Like the title stated, I’d assuming I would have a bunch of .WAV files for the voices inside of a folder, let’s call it voices, and then I’d have a game object that would have a sound component, that would be the voice, and inside of the script that would also be in the game object that would call something like
sound.play("go#sound", {delay = 1, gain = 0.5, pan = -1.0, speed = 1.25})
in the documentation. But how would I randomly get the voices files
and what would I put in the Sound slot then?
Thanks in advance.