Thanks everyone, I want to share the result I wanted to achieve. I would also like to make different speeds for the waves, but it is quite difficult, because the mask has coordinates relative to the texture to which it is attached, I tried to add a separate coordinate of the var_texcoord1 for the mask through the shader, but as with the Positions, this is technically not implemented in the GUI or I didn’t understand why it didn’t work.
Thanks again for your help!
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