I’m doing some experiments in Defold building a top-down world.
After some issues with the camera (not understanding why my sprites were not rendering) I found out that Defold orthographic camera projection limits the value of Near Z to -1 and Far Z to 1.
I also found out that decimal values are not taken into consideration.
Does that mean I can only handle 3 different Z levels for the whole game, -1, 0 and 1?
This would be very limiting and I hope that’s not the case.
Can you help me understand how to manage the Z index of game objects in Defold?
EDIT: sorry, decimal values do work. I should have checked the Z position of my tilemap layers. So we have more levels to handle, let’s say… 20? This system is very confusing though.