[SOLVED] How to create a queue of spawning game objects after one another and stopping based on a countdown timer


I see, I think I might know the issue, I’d have to load the main collection before sending message posts to it, and probably unload the current collection I’m in. Thank Britzl. Or I start from main.collection, then load in the current collection I’m on then unload the latter when the timer goes down, i.e. unload current collection then it should call inside of main

if message_id == hash("proxy_unloaded") then
       pprint("Cycle through the minigames again.")
    end