Oh, this is probably a very old version of Ludobits. The latest version has no timer/countdown module. There is no need for it since Defold has a built in timer nowadays. Here’s how I’d do it:
-- minigame.script
local function delete_object(self)
if self.current then
go.delete(self.current)
self.current = nil
end
end
local function create_object(self)
-- make sure there is no object
delete_object(self)
self.current = factory.create("#factory")
end
function on_input(self, action_id, action)
-- spawn a new item on each click/touch
if action_id == hash("touch") and action.pressed then
msg.post("/spawner", "spawn")
end
end
function on_message(self, message_id, message, sender)
if message_id == hash("start_minigame") then
msg.post(".", "acquire_input_focus")
create_object(self)
timer.delay(8, false, function()
msg.post("main:/main", "game_over")
end)
end
end