So, like what i had said in the title…can anyone teach me exactly on how to use the collection proxy in a project so that i can load my next stage whenever i finish the current stage?..
i screenshot my project explorer so you can have a better idea:
As you can see in my project explorer, i have a folder named “LEVEL” and inside of it, i put all the levels (or what i called on the second hand – “stages”) of my game…and, yeah…its not included in my MAIN folder…how can i use a collection proxy to load the next level/stage of my game whenever i complete the current stage?..where do i need to put collection proxy?..inside my main folder or inside my level folder?..can you give me a detailed explanation on how to use and implement it on a project like this?..my brain is slowly shrinking right now…i also read all the documentation to it – ( http://www.defold.com/ref/collection-proxy/ )
and also i saw some topic like this on this forum – ( Level switch (change level) ) but i cant get what exactly they do to implement it on their game…actually, this is the last BIG problem that i have encounter right now and whenever i fix it,.everything will be fine for me…so if you have some knowledge on how to use it,…can you teach me exactly how?..thanks guys and more power! :’) any help is really appreciated…