Hello everyone, I am starting to implement google play game services to my game but I am facing a number of problems. I initially met the problem on my project but I had similar issues with the example project.
The first thing is that, despite the editor being able to suggest the functions related to gpgs when I type “gpgs.” in the default code editor, I get a build error stipulating that gpgs is nil when running the app on wifi bridge mode.
However this problem isn’t persistent when I bundle the app and install it on my device. It is only when I bridge, but with further testing I noticed more problems with the example app.
When I installed the example apk on my device plugged in with adb logcat I noticed that, despite the main menu text node displaying that GPGS “Is Supported”, very few things actually reacted. No login, no events, no achievments, no snapshot, no leaderboard. Sometimes the app doesn’t react at all, sometimes it starts displaying some text and then nothing. No crash or even error messages in the debug log, simply not doing what it is supposed to do.
I assume I made the installation on my project correctly (app registered, gpgs enabled on play console etc…) If the example project has such difficulties it must be either my device or the newest version? Do you have this problem too?
Thanks for reading!