Hey all, I had started a simple application using 1.6.4, and was drawing some debug text to the screen, which worked fine. After switching to 1.7.0, my debug text no longer shows up. Looks like there were some internal engine changes regarding debug fonts and other things; is there anything I need to change in my scripts? Here are the relevant snippets (let me know if I should post more code):
Inside the render script, the orthographic camera is set to the following on init and window resize:
self.camera_gui = {
view = vmath.matrix4(),
proj = vmath.matrix4_orthographic(0, render.get_window_width(), 0, render.get_window_height(), -1, 1)
}
self.camera_gui.frustum = { frustum = self.camera_gui.proj * self.camera_gui.view }
And inside the update of the render script, there’s the following:
render.set_view(camera_gui.view)
render.set_projection(camera_gui.proj)
render.enable_state(render.STATE_STENCIL_TEST)
render.draw_debug3d()
render.draw(predicates.gui, camera_gui.frustum)
render.draw(predicates.text, camera_gui.frustum)
...
Finally, here’s my draw_debug_text message sent from another script:
msg.post("@render:", "draw_debug_text", { text = "[redacted]", position = vmath.vector3(10, 20, 1), color = vmath.vector4(1, 0, 0, 1) })
I should mention that elsewhere, I’m also posting the draw_line message to draw a frame around the viewport, and that works fine. Thanks for any help you can provide.