Hey all, I’m a little new to Defold and somewhat new to game dev.
Here’s what I’m trying to do:
I’ve got an orthographic camera following a 2D player character. I’d like to clamp the x position of the camera as the player reaches the beginning and end of the tilemap. So as a player reaches the end of the map, they’ll also move closer to the right-hand side of the camera and visa-versa.
I’ve got the camera position clamping between the start and end of the map. So I think I need to somehow get the in-game pixel width of the camera view, divide that in half and use it as an offset of the min/max clamp values.
So my question is: how can I get the number of in-game pixels currently visible through a camera along the x axis?
Thanks and I hope this makes sense.
(also note that I’m not looking for something like render.get_window_width().
Hey @pranavraja, thanks so much for taking the time to look at this. I actually did need handle zooming… I didn’t even think to make that part of my question. But I seem to have found a solution. I ended up coming across the Defold Orthographic camera, which had some methods that sounded promising, so I installed it. I’m now getting the width of the viewable area within the camera by calling camera.screen_to_world_bounds, then subtracting the x coord from the z coord of its return value, then tacking that value on to both ends of a clamp function. So far it seems to be working well enough for my needs.