I’ve finally released my game to the stores. It’s been a long time coming with development taking about 7 months.
Here are the links:
Google Play Store
Apple App Store
Slimes have appeared from a mysterious cave and you, the Captain, have decided to help the Princess from destruction! Unfold the mysteries of the cave as you defeat waves of slimes with powerful towers!
In this idle tower defense game, you will strategically place towers, upgrade them with powerful runes, and use powerful skills to defeat endless waves of monsters. Periodically, you will lead an expedition through the dungeons to find out who is behind all of this! Do you have what it takes to protect the castle?
I think I’ve definitely pushed (some) limits as to what Defold is capable of. The engine itself is really easy to use after getting the hang of it, so I strongly recommend it for 2D games. I have no regrets in choosing Defold to make my first game.
Not everything was a positive experience though. There were times when I had to use workarounds to accomplish what I needed, but in my experience, there’s always one workaround. And also, there were times when I had to wait for bugs and bugs to get fixed to continue my work, but the team is always very responsive.
All in all, I would use Defold for a second project. So, thank you very much for all your work!
P. S. Let me know if you need some tips to accomplish certain things I did in my game! I’m always willing to help