Well, we’re using GLFW 2.7 as a foundation, and there they simply disable the cursor when creating the window and, at the same time, entering full screen:
// If full-screen mode was requested, disable mouse cursor
if( mode == GLFW_FULLSCREEN )
{
glfwDisable( GLFW_MOUSE_CURSOR );
}
We will look into this as soon as we get to DEF-1619, but I cannot currently give you a delivery date. But I’ll be sure to discuss this with the team on monday.