Sharpen Sprite Pixelart [SOLVED]

Hello,

I’m sure I’ve seen a post on this before but can’t find it currently. I’ve got a pixelart animation in an atlas, which is very sharp at the edges of the pixels. However when I use that texture in a spire it seems to be far more fuzzy (at least when played in the editor). Should I be changing the material for the sprite somehow to improve the sharpness of the sprite animation?

Cheers,
Spen

There is an option n the graphics section of the game settings.
Don’t remember the exact names right now, something like"nearest" and “linear”, but basically you change that so that the engine doesn’t try to smooth graphics, and then pixels look fine.

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Hello Pinchazumos,

Unfortunately the settings “Default Texture Min Filter” and “Default Texture Mag Filter” under “Graphics” in the game.project file don’t seem to have changed the display for the sprite pixels. It is good to know those are there, but I’m guessing they aren’t fully applied to the sprites?

Cheers,
Spen

They should be fully applied to the sprites. There is also a “subpixels” setting for sprites. Check this post:

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I see, the material I had created for the sprite was stopping this applying to the sprite. I was trying using texture_sampler in material to get this result, but the use of this material instead of the default sprite material kept it fuzzy.

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