Hi all,
Is there a way to set the world size in pixels?
What dictates the world size?
Sorry if this has been asked before, but a search of the manual and forum didn’t give me an answer.
Thanks!
Hi all,
Is there a way to set the world size in pixels?
What dictates the world size?
Sorry if this has been asked before, but a search of the manual and forum didn’t give me an answer.
Thanks!
You can specify width/height in game.project under the Display category. This is referred to as the virtual size and is used by default when rendering the game, as defined in /builtins/render/default.render_script. The actual game window might differ depending on the platform you run on, so you can query both using render.get_width/render.get_window_width. Was this what you were looking for?
Hi Ragnar,
Thanks for your reply.
Is there a hard limit on the actual in-game world size?
Thanks!
The game world can be any size, but is ultimately limited to floating point precision. In fact it does not have a size, it’s just a virtual space in which things have coordinates, which are floating point and comes with those limitations. Is this your question or did I get it wrong?
Hi Rangar,
Thanks, yes you’ve answered my question