I have a situation where a call to go.set_parent causes the go to disappear.
This code separates part of a collection and move it successfully.
soul.beingRef = soul.collection[hash("/being")]
flameOffset = go.get_position(soul.beingRef)
go.set_parent(soul.beingRef, nil, true) --does not separate until next frame
go.animate(soul.beingRef, "position", go.PLAYBACK_ONCE_FORWARD, mooring+seat-flameOffset, go.EASING_OUTSINE, 3)
But when I try to attach it to another object, it disappears.
go.set_parent(soul.beingRef, "/seat2", true) --does not combine until next frame
I thought it might be a coordinates issue, but when I set the object’s position to zero, before attaching it, gave the same result.
Any thoughts? I’m sorry I don’t have time to build an example project. I have a deadline tomorrow, and while this bug is annoying it won’t get in the way of my deadline.