Hi guys, part of my game takes place in a tilemap. I want to set off particle effects at certain points. Is there a way to get a specific tile and then set off a particle effect there programatically? Cheers
You need to manually calculate the world position of a tile I’m afraid. We have no API functions to help you with this.
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To position a particle fx at the center of a tile I think it would be something like this
x = (tile_width * tile_position.x) - (tile_width / 2)
y = (tile_width * tile_position.y) + (tile_width / 2)
If you want to be able to click a tile you can get the cell x by doing (assuming no offset)
function round(num)
under = math.floor(num)
upper = math.floor(num) + 1
underV = -(under - num)
upperV = upper - num
if (upperV > underV) then
return under
else
return upper
end
end
cell_x = round(click.x/ tile_width) * tile_width
I can make a working example later
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Thanks, that’s super helpful.
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