Hi, is it possible to somehow set custom materials to box/template nodes in defold? i mean, i know i can set custom materials for fonts, but it seems the same is not possible with boxes/templates…
does anyone have any idea of how i can implement two shaders in 1 GUI component? (not counting fonts)~~
PS: i know i can set a material per gui, but that doesnt help me setting shader 1 for box node 1 and shader 2 to box node 2 in my 1 GUI component~~
I’m working on a puzzle game.
Each level is built in a tilemap (like in the Colorslide tutorial)
My level selector screen shows a dialog which is made with a GUI box node with a slice 9 texture and some arrow buttons to scroll between levels and a play button (…)
I put all the levels tilemap disposed horizontally in a collection that needs to be shown over the dialog of the GUI
Using the arrow placed on the dialog I can scroll the camera to show the preview of the level to be played.
Some other GUI elements uses default behavior with the builtin material
To achieve this behavior I’ve …
Created a new GUI material cloning the original one, but with a different tag (iug)
Changed render script by adding a GUI rendering phase in the beginning (so it is rendered behind the collections) drawing the iug predicate
Using two different GUI scenes.
This is pretty easy to do.
The very annoying thing is with scripting… dealing with 2 different gui scenes and scripts, which result in a hassle of messaging between the “standard gui” and the “back gui”
Adding the ability to put a custom material on nodes (or on GUI layers) will solve scripting problems.