I’ve been involved in the DELTARUNE community (a game created by Toby Fox, creator of UNDERTALE), and one big thing in discussion is a GameMaker LTS update that will help the game.
This update includes a “game_change” function, which basically allows an app created with GameMaker to switch between .win files (the files that contain the actual app data). This will be beneficial to the development of Deltarune as they can program chapters separately without effecting each other and having to check for any new bugs in old content due to the addition of new things.
This got me thinking about Defold. I have a plan on creating a story rpg (very much inspired by Toby’s work) split by chapters, and isolating parts of the game sounds very beneficial. I thought of Defold’s live update function and if that could be used to achieve such an effect. I’d like to see what others would think of how one would implement such a strategy for Defold.