Selection of 3D Objects

Hi, I just wanted to see if Defold has the ability to detect the input such as a mouse click over a 3D object. For example, say I wanted to have a 3D Isometric game that was grid based, would I be able to detect parts of that grid that are being hovered over by the mouse, or a mouse click of a 3D object to interact with it?

Thanks!

If the grid consist of multiple collision objects with shapes then I believe that physics.ray_cast with a ray starting at the mouse position and being cast “into” the screen (ie different z-value) would work with 3D physics. Correct @sven?

i suggest there will be a feature for camera that cast ray to a vec3 point in the world. so that we need not to calculate the position, angle and method of projection.