Screen Capture in Game (DEF-2059)

It is nice that you can record your screen and save that out. But as they say “much wants more”; I would like an easy function that takes a screen dump and saves it to disk.

Of course it would be cool to be able to use that easily in your game also, maybe use the image on a predefined sprite or one created programmatically.

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Already added as a feature request in our backlog: DEF-2059

Another post on the same topic: How to create screenshot? (DEF-2059)

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Oh sorry! I guess my searching skills are far worse than I thought.

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A work-around for now would maybe to use render targets? It’s a much more complicated solution, but if you REALLY need it, you render the screen to a RT and use that in a second render pass, etc.