It is nice that you can record your screen and save that out. But as they say “much wants more”; I would like an easy function that takes a screen dump and saves it to disk.
Of course it would be cool to be able to use that easily in your game also, maybe use the image on a predefined sprite or one created programmatically.
A work-around for now would maybe to use render targets? It’s a much more complicated solution, but if you REALLY need it, you render the screen to a RT and use that in a second render pass, etc.