I am using a quad (Callada model) with a gradient shader but what I would like to do is scale this to the window_width & window_height in code.
Currently I am using large fixed scale values on the game object but I am not sure this is a good solution as I don’t know if the quad will cover all window area on all devices for mobile.
I assume you’re using a custom render script and draw the quad in a separate draw call? You should be able to set view and projection to identity before drawing the quad if I’m not mistaken.
You could also scale the quad to fit the window size. Wait for width/height info from the render script and pass it as a message to the game object to scale the quad accordingly.