Hi,
Why a gameobject contains Scale property and a Sprite component doesn’t? Is there a specific reason behind this choice or is it just a bug?
Many thanks!
Hi,
Why a gameobject contains Scale property and a Sprite component doesn’t? Is there a specific reason behind this choice or is it just a bug?
Many thanks!
I’ve also asked for this, but for now you can only access sprite scales through scripts.
Oh, thank you.
Anyway I’ve discovered this problem just cause while working with a collection, when I click over a particular GameObject, the sprite component will be selected ( instead of the GameObject ). This is a little bit confusing.