Scale tool available for GameObject and not for Sprite component

Hi,

Why a gameobject contains Scale property and a Sprite component doesn’t? Is there a specific reason behind this choice or is it just a bug?

Many thanks!

I’ve also asked for this, but for now you can only access sprite scales through scripts.

http://doc.defold.com/ref/sprite#scale

Oh, thank you.

Anyway I’ve discovered this problem just cause while working with a collection, when I click over a particular GameObject, the sprite component will be selected ( instead of the GameObject ). This is a little bit confusing.