Sometimes assets has wrong size, so gamedeveloper needs to easyly scale them, but not change position and rotation only.
“Scale” property is needed for “.model”
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Game Objects have a scale property; components don’t. It’s the next step up in the tree.
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Sprites and Labels have that property. I know it’s not accessible in runtime, but it’s still useful to tweak some stuff in the editor here and there.
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