Save points securely in HTML

I must admit that I have grown very fond of DEFOLD. It really is great.
I do have a few comments, but I’ll cover that in a separate thread sometime

I have this question. What is the best way to secure the sending of points to the server in HTML games ?
If the browser sends something we can check where and what are the parameters and send such points outside the game ?

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WebSocket is pretty secure. But at the end of the day you have to accept that anything is hackable.

If you’re using any modern framework for web development there is a great chance it supports WebSockets.

If you want your game to be much harder to cheat you need to also send information like game seed, player input steps, and validate the final score on the server based on that data.

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