I’m looking to recreate a game I have made in Pico-8 which uses a maze generated when the game starts. I thought it would be worth getting some advise on what is the best way to go about:
- Maze generation (tilemaps or a mesh or a gui)
- Traps swapping (create sprite at each location or collect the tile positions and some timing for them)
My focus is on keeping the processing requirements and bundle size small as the game will be played on phones and through the a html5 bundle.
Any help is greatly appreciated.