Running logic nonstop no matter the collection loaded

So…I’m just making sure I’m correct before getting to work on this project. So basically my idea is that I need a “simulation” running in the background, no matter what you are currently seeing on the screen. The game is literally a simulation game. So for example let’s say I send a hero out on a quest to fetch some goods for me. While doing other stuff, and switching through the different collections (which would be like pressing different buttons which bring up different “windows”) I need the hero to still be on his simulated mission. Could I achieve this by having this collection loaded in the background, and not unloading it? Then I can pass messages across the collections? Will it continue to run even if another collection is running ontop of it?

Yep. I recommend trying to set up a small test, it’s a good habit to get into!

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